The third one guards the first Bonus Barrel, so swim right after skewering the third Red Koco in the trio. If you're frustrated because I don't answer you right away, even if your message is clean, let me make myself clear. BONUS AREA 1: Morph into Purple Squawks and fall back to the trio of Green Buzzes. TO COMPLETE: Snag 15 Green Bananas while trying to avoid becoming a primate pancake! Razor Ridge is the sixth world of Donkey Kong Country 3: Dixie Kong's Double Trouble!. BONUS AREA 2: When you come to the junction with a Green Buzz above you and one below you, stop. HILL-TOP HOARD: Since this is in the map's northeastern corner (directly above Razor Ridge), only the Gyrocopter can get you there. The point is, don't get the other three "K-O-N-G" Letters (though they're easily seen) in this level because of the missing letter "G" glitch. In Donkey Kong Country 3 she appeared in the stage Barbos's Barrier at the end of Razor Ridge. Grab the "K", then snatch up the TNT Barrel and jump as far right as you can to fall and blast open the way to Bonus Area 1. Phase Three is really intense, as Barbos dives down into an even lower chamber. The game stars Dixie Kong and her little cousin Kiddy Kong as they travel through numerous lands in order to rescue Donkey Kong and Diddy Kong from the Kremling Krew and their new leader, KAOS. WARNING!!! "O": Don't touch Klasp while leaping to it! DK COIN: You need the Steel Barrel from Ellie. Jump carefully... "G": Prepare to enter Bonus Area 2 after grabbing this! Razor Ridge Buzzer Barrage 26/41 Play through this level as normal until you reach the save barrel, it's your landmark. KAOS: The big bad guy returns to go another round with you. Time it right to get a Steel Barrel, jump onto Koin's shield, and throw the Barrel at the right wall, all while avoiding Karbine's fireballs! K'S KACHE: On the obvious island of the lake atop Cotton-Top Cove. SNES - Donkey Kong Country 3: Dixie Kong's Double Trouble - The #1 source for video game sprites on the internet! The first two hits will send him spinning out of control for a short time, so be sure to evade him as he bounces around crazily. When finished, press Left to get back on track. Two more hits start Phase Three. TO COMPLETE: Snare 80 Stars before time runs out! "G": Just bounce from Krimp! BONUS AREA 2: Past the "G" are three Green Buzzes. : In this level, the green gases slow down and extend your movements, making you jump higher, yet move slowly. Phase Three moves the platform to the left, and sends a new, moving platform to aid you in getting to the single handle which spawns the Barrel on the left-hand platform. "N": At the first intersection after the Continue Barrel, sneak underneath the Kuff 'n' Klout on the left route and spring into the Auto-Fire Barrel. The flashing light on Bleak's necktie shows where you can hit him with a snowball with the B Button (the mechanics are the same as Swanky's Sideshow). One more Steel Barrel to the Baron's rotor forces K. Roolenstein to deactivate the conveyor belt, go astern, and fly directly above you for the final and hardest phase of the battle. Defended again, she fires a blue homing missile shell that tracks your movements until it starts flashing yellow. Be quick to jump onto Koin's shield as the Barrel rolls to put an end to him. If you trick the Klasps by moving in the opposite direction from where you're going to jump, you'll achieve success. Due to her Helicopter Spins, great agility, and small size, Dixie is the best choice to earn this Bonus Coin. The … When Kuff 'n' Klout hop away, fire up and left. WARNING!!! Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme and a generic theme similar to the first game, but unlik… Now spring to the top of their alcove for the "G". One more hit (following his next mega-snowball barrage) compels him to resume throwing tiny snowballs (two at a time before shifting positions). BONUS AREA 2: Aaaaagh, this is the mother of all difficult Bonus Areas to get to in the game without sacrificing a partner! Leap to this Banana and jump frantically up the slope until you end up in the Bonus Barrel. You'll see Koin being shot by Normal Barrels by an off-screen Bazuka to your left. TO COMPLETE: Crush every Knik-Knak without fail, or you will not get the chance to retry until you sacrifice one of your lives or come back after beating the level! "K": Be careful when bopping off the level's first Knik-Knak! Basically, you need to know a couple things: First, never run under his fiery jets when they're at full power. "G": After bypassing several Kopters, a series of Auto-Fire Barrels to your left will get you your letter. "O": Beyond a swarm of five Red Buzzes is the first swirling Green Buzz right in front of and below you. How good are you with flying around as Squawks? "G": Don't fall! Some audio-related error messages are present in the ROM. 11.On the first waterfall, go to the top. TO COMPLETE: Jump from Ellie in the water to snare all 20 Stars in 20 seconds. : Krack-shot Kroc's sights will follow you through the stage until the "No Kroc" Sign. TO COMPLETE: Make web platforms in the middle of the room to help bag 15 Bananas before you run out of time. Before sending me any emails, control yourselves when you send them. 152.4M . BONUS AREA 1: Aside from the dangerous alternate route shown in DK Coin, you could also Team Throw with Kiddy hurling Dixie or spin a platform web to the Bonus Barrel just short of the "No Squitter" Sign. Be careful as you jump and throw Dixie upwards or Koin will push you back down to the ground. This will cause him to retreat to the bow of the sub, where you must bonk him with two MORE Steel Barrels as you dodge the attacks of the first round. From here, get out of the fluid to find a Steel Barrel. "O": Jump carefully... "N": Right before the second Karbine who shoots three fireballs. Well done, brother! With her Helicopter Spin, Dixie is best at getting around on the handles, but Kiddy is best at nailing K. Roolenstein in the back with a Barrel. BONUS AREA 2: Once past the "No Squawks" Sign, carefully hop onto the last Kopter's helmet and ride him to the Bonus Barrel up top in a tall, narrow shaft. Duck under the Baron when he floats by, pull the handle, then drop back down onto the moving platform and crouch down until you reach the other side of the Baron and return to the stationary platform with a well-timed leap. You'll earn the game's last DK Coin from vanquishing the Baron. BONUS AREA 1: Use the Boo Barrel below and between the second pair of Red Buzzes to reach an Auto-Fire Barrel which launches you to the right through a curved line of Bananas. "G": See "N" (ha ha). Harder than it looks, eh? There are also chairlifts to carry the Kongs over the area. BARNACLE'S ISLAND (no tune): Did you buy the Shell from Bazaar? KABOOM!!! Someone put in this article saying that there were rumors about a game being called Donkey Kong Country 4, even though it wasn't really confirmed.We know that Donkey Kong 64 is the direct sequel to Donkey Kong Country 3, and that DK64 was codenamed Donkey Kong Country 64.--PJ Pete 02:01, 24 May 2009 ELLIE CRATE: Right under the Star Barrel. It would be later released on the Game Boy Advance in 2005 and later on the Wii's Virtual Console in 2008. Barbos would spawn two Lurchins by her side, and once they were defeated, Barbos would squish up and down repeatedly, try to protect her wea… But now, every hit sends the Baron for an electrifying visit to the dynamos below. Pick it up, and throw it up and left to make it roll slowly enough for you to jump on top of it while it's rolling. You won't lose a life when you fall, just time! "K": Nothing a good Team Throw can't handle. A website providing vast amounts of backgrounds ripped from video games to be used in sprite comics. TO COMPLETE: Bounce from Lemguin to Lemguin until you touch the Bonus Coin. BONUS AREA 1: After being chased down five flat platforms in a row by a malicious Karbine soon after the Star Barrel, execute a Helicopter Spin Jump and glide all the way to the left so you slowly drift down into the Bonus Barrel. BONUS AREA 1: After landing on the first Bazuka, leap to the rope on the right, then jump up and left to the Bonus Barrel directly above the Barrel-shooting bad guy. The fourth and final phase involves the electricity turning on and off in a pattern. As soon as the keg hits this ledge, quickly but carefully jump up onto Koin's shield as the Steel Barrel rolls into him. Find Barter, buy the Mirror back from him, and return to Baffle. Web platform your way up to the top of this shaft to the Bonus Barrel before you're roasted by Kroc's fireball! Use Up to throw farther and Down to position yourself up close and personal. The new leader of the Kremlings, KAOS is much bigger in size than K. Rool, but also more predictable. DK COIN: After the letter "O", make web platforms upward until you find Koin shortly before Bonus Area 1. PARRY CRATE: Like Ellie, can't be missed. In this game, Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers, Donkey Kong and Diddy Kong. TO COMPLETE: Spring from one Koindozer to the other to snag 15 Bananas, preferably with Dixie and her legendary Helicopter Spin. As soon as the sights are red, get out of the way before you get shot. Swim between the spikes to avoid getting hurt, just like King Zing's stinger salvoes in the previous game. Be careful getting the DK Coin so you won't be next on Bazuka's target list! Phase Two starts with Barbos dropping down to a lower chamber. TO COMPLETE: You're the Krack-shot Kroc now! Get up to the left and turn into your spider friend! 11. This disables KAOS permanently, but who is that behind the curtain??? WARNING!!! For example, "DWA says in his Donkey Kong Country 3: Dixie Kong's Double Trouble Guide, '"G" is for "glitched"!'" WARNING!!! Take your Steel Barrel and throw it left to ensure Koin's doom. Once the crosshairs turn red, he's about to fire a fireball at whatever he's aimed at. After three blade rotations, KAOS will resume his signature attack (which consists of him trying to burn you with his jet engines), getting faster with each hit and increasing the burn time on his jets as well. SQUITTER BARREL: Once you crush the first Krimp, jump and pitch Dixie up into an alcove marked by a lone Banana. The place to go would be dwa@lakeada.com! TO COMPLETE: Snatch up all 15 Bananas without getting zapped! Mess up, and you'll have to start the whole stage over to try again! "O": Between two crevasses. Now confront Brash in "Brash's Cabin" to open up the way leading to "Arich's Hoard". is a game developed by Rareware (now known as Rare, a company which now works for Microsoft) for the Super Nintendo and released in 1996, meant to be the last title to tie up the Donkey Kong Country trilogy for this system. DK COIN: Just before the Goal Flag, grab the Steel Barrel, throw it to the right, then leap onto the Konveyor Rope above Koin as the Barrel bowls him over. With both dynamos activated, the lower voltage trap shoots a small electric charge from one side of the room to the other (it's an unpredictable pattern). would be an acceptable means of giving me proper credit without plagiarizing my work. BONUS AREA 1: For Kiddy: On the second rope, look for a lone Banana on a slope after a moving Green Buzz. Once the electricity pulses (and the Baron gets out of the way), pull the handle and grab your Barrel before you get zapped. Bleak first appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! TO COMPLETE: Take the 50-Star trail to the Bonus Coin without missing a single one. If you pitch Dixie up and right with a jumping Team Toss, you'll get to Bonus Area 2, but dispose of Knocka first! ; Weekly Race Schedule. Baron K. Roolenstein: WHAT IN THE WORLD??!?!? DK COIN: Koin is hiding above the Goal Flag. Now you can open "Sewer Stockpile"! "G" is for "glitched"! "O": From solid ground, load yourself into a Boo Barrel pointing in five different directions when it appears to point upward, then launch up and left. "K": All it takes is a good jump over the first Red Buzz. Enter and play, what else, Simon Says to earn yet another banana bird. Drop the Steel Barrel to Koin's left, then fly right over him to distract him so the ricocheting Steel Barrel hits him. Make sure you follow the twitch page for dkcspeedruns! Donkey Kong Country 3: Dixie Kong's Double Trouble!, known in Japanese as Super Donkey Kong 3: Nazo no Kremis Tō, is the third installment of the Donkey Kong Country series and the third and final game in the original Donkey Kong Country trilogy, overall. "N": At the first of the sextet of Skiddas (first one, then two, then three). "O": You'll have to sneak under a Green Buzz and jump up to avoid a pipe obstacle! He first attacks by throwing snowballs up close or from far away to get you, switching firing positions every few shots. Carry this Bowling Ball to Bazooka in "Bazooka's Barracks", and he'll use his cannon, Big Bessie, to fire you up to "Sky-High Secret". Try to get Dixie to start off, as she's smaller and faster than the big, hulking Kiddy. BELCHA'S BURROW: Take the Gyrocopter south of "Bazaar's General Store" and probe the bulging green hill until you penetrate the cavern. Just jump if Kiddy's being thrown... "O": After passing through the Switch Barrel between the first two Auto-Fire Barrels, leap up to the left and fall down the left wall by pressing Left while you plunge back down. If a Banana appears at the bottom, go get it, but don't go farther down or you'll have trouble with a capital "T"! Donkey Kong Country 3: Dixie Kong's Double Trouble! Second, his boxing-gloved hands deflect your attacks without harming you. TO COMPLETE: Before 20 seconds expire, climb up to the Bonus Coin by jumping back and forth up the falling barrels. Remember that Squitter's platform webs automatically deploy after hitting a wall. Without the Gyrocopter, it's impossible to get here... Once the Banana Birds are all liberated, go to any "Wrinkly's Save Cave", and watch the ending for yourself. "N": Don't fall into the gap in the branches! TO COMPLETE: Bounce from Bazuka's Steel Barrels to exterminate the Knik-Knaks for a Bonus Coin at the top of the chamber. SNES - Donkey Kong Country 3: Dixie Kong's Double Trouble - Razor Ridge - The #1 source for video game sprites on the internet! Watch your footing! Wait in the center of each rotating pair (there are three) for a chance to sneak past. I don't hate that one as much as most people but it is difficult. In Phase One, whenever he flies over the floor, duck down to evade him. Don't touch his blades while trying to get on top of his head! TO COMPLETE: Make use of the Konveyor Rope to grab 30 Stars, some of which are disguised by the leafy foreground. "K": You'll find another surprise near this if you make a good web platform underneath this letter... "O": Do you have Squitter so you can web whack the Kuff 'n' Klout guarding this? BOUNTY BAY: From "Blue's Beach Hut" in Cotton-Top Cove, swim in a straight line until the entrance blows open. WARNING!!! "G": Spin or Roll into the super-fast Bristles pair, backtrack, grab the Barrel behind the falls on a ledge, charge right, and bash the Booty Bird past the Goal Flag to find this. DK COIN: Once again, you need Bazuka's help to take down Koin by switching his Barrels to Steel Barrels. : The lightning bolts in this stage are harmful to you and most baddies (save Red Buzzes), but you can anticipate when you're about to be struck by watching for a small, distant bolt that warns you of a bigger bolt that zaps whatever touches it! 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